﻿using AssetRipper.Assets;
using AssetRipper.SourceGenerated;

namespace AssetRipper.Processing.AnimationClips
{
	public partial struct AnimationClipConverter
	{
		private readonly record struct CurveData(string Path, string Attribute, ClassIDType ClassID, IUnityObjectBase? Script = null)
		{
		}
	}
}
